Wonders of Egypt Match 2
The Egyptian sequel adds palaces and a Sphinx companion across hundreds of fresh levels.

The second Wonders of Egypt keeps the setting and adds two things: palaces to the list of locations, and a Sphinx travelling with you. The companion is the more noticeable change, since the first game’s guide stayed mostly at the edge of the screen while this one is part of the route.
The level design has moved toward goals described as tricky rather than simply larger, with boosters positioned as the intended answer instead of an optional shortcut. That is a real shift in how the game expects to be played: the first Egypt could be finished by matching well, and this one expects you to spend tools.
Whether that is an improvement depends on your view of boosters. It does make the later chapters more varied, and it does mean a board can be beaten by thinking about resources rather than only about colour.
Controls
Tap or click two adjacent gems to trade them.
How to Play
- Trade two touching gems to line up three or more.
- Work through the level's goal — later ones combine two conditions.
- Spend boosters where the goal is walled off; they are meant to be used.
- Follow the Sphinx through pyramids, temples, palaces and obelisks.
Tips & Tricks
This sequel expects boosters to be spent, so hoarding them works against you. If a board has resisted twice, use the tool rather than attempting it a third time.
Frequently Asked Questions
What is new compared with the first game?
Palaces join the locations, a Sphinx accompanies you, and goals are built around using boosters.
Do I need to play the first one?
No — the sequel stands alone.
