Ninja Treasure Match 3
Draw lines through matching gems — past five, the board pays in bonuses and seconds.

The ninja needs treasure and you fetch it by drawing. Press a gem, drag through others of its colour, and the whole line goes at once. Three is the minimum; the interesting territory starts higher up.
Past five gems in a single line the game pays twice over — a bonus and extra time — which turns the clock from an enemy into something you can farm. A player taking careful threes slowly runs out of seconds; a player stretching every line to six or seven keeps buying them back. The whole difficulty curve is built around that distinction.
Everything else is deliberately plain: easy to pick up, no systems to learn, and a board readable enough to trace a long route at speed.
Controls
Press a gem and drag a line through others of the same colour.
How to Play
- Find a run of same-coloured gems that connect.
- Press and drag a line through them, then release to clear.
- Stretch past five whenever the route allows — that is what pays bonuses and time.
- Keep the ninja collecting; time comes back only from big lines.
Tips & Tricks
Count the gems in a route before committing. Four is barely better than three; six changes the game, because the time it returns funds the next search. Treat five as your minimum ambition rather than your ceiling.
Frequently Asked Questions
How do I clear gems?
By drawing a line through three or more gems of the same colour.
What happens past five?
Lines of more than five gems award a bonus and extra time.
Is it hard to learn?
No, it is built to be easy to pick up — the depth is in how long you make your lines.
Is it free to play here?
Yes, in the browser with nothing to install.