Candy Match 4
The fourth sweets board in the series: 4,000-plus levels and a cat companion who flags blockers.

Candy Match 4 grows the level list past four thousand and gives the player a companion. Luffy, a cat, turns up to point at blockers — the crates, chains and covered tiles that a goal needs removed before it will count.
A companion that names obstacles is more useful than it sounds on a crowded board. The common failure in late sweets levels is not bad matching but reading the grid wrongly: clearing colour efficiently in a corner that the goal does not care about. Anything that directs attention to the tile that actually matters saves moves.
Otherwise this is the series doing what it does. Daily missions, weekly challenges, gifts spaced along the route, and a swap that behaves exactly as it has in every previous chapter. Pick this over the third game if you want the larger list and the extra signposting; there is no other meaningful difference.
Controls
Click or tap one candy and then its neighbour to trade them.
How to Play
- Swap neighbouring candies into a line of three or more.
- Clear the blockers Luffy points out — goals usually sit behind them.
- Combine two special pieces when they land side by side for a wider clear.
- Keep an eye on the move counter rather than the score.
Tips & Tricks
Blockers that need two hits are worth breaking early even at the cost of a weak match. Leaving them until the last moves is how a level with plenty of colour left still fails.
Frequently Asked Questions
Who is Luffy?
The cat companion who helps you work through tricky blockers.
How many levels does it have?
More than 4,000.
