Jewel Curse

Ancient Egypt, and a board you finish by emptying it completely.

Jewel Curse game poster

Jewel Curse

The goal here is total: get rid of every coloured jewel on the board. Not a score, not a quota — the level ends when nothing coloured is left, which makes the last few pieces far harder than the first fifty.

That shape rewards a habit most match boards do not. Clearing greedily in the middle feels productive and leaves stragglers stranded in the corners, where fewer matches are geometrically possible. Players who finish these levels comfortably work the edges early, while the board still has enough pieces to arrange.

The Egyptian setting supplies the mood — tomb walls, gold, a certain amount of implied cursing — and the journey framing gives the run somewhere to go beyond the next board.

Worth playing slowly. Nothing here is timing you, and the levels that look nearly finished are precisely the ones that need thought.

Controls

Click or tap two neighbouring jewels to swap them.

How to Play

  1. Swap two neighbouring jewels to combine three or more.
  2. Start at the edges and corners while the board is still full.
  3. Leave the middle for later — matches happen there most easily.
  4. Clear every coloured jewel to finish the level.

Tips & Tricks

Count the colours left rather than the pieces. When one colour is down to three or four scattered stones, that colour is your whole remaining problem — and every move that does not bring them together is a move wasted.

Frequently Asked Questions

How does a level end?

When you have cleared all the coloured jewels from the board.

What is the setting?

A journey through ancient Egypt.

Is it timed?

The challenge is emptying the board rather than beating a clock.

Is it free?

Yes, free in the browser on this page.