Sweets Match 3
Sweets, a sinking meter, and a score that lives only while you keep clearing.

Sweets on a bright board, and a meter down the side that falls the entire time you are playing. Series of three or more of one colour score and refill it. That is the whole design, and its honesty is the appeal — nothing else is competing for your attention.
What it demands is momentum rather than accuracy. The meter does not care whether your last clear was clever, only that it happened, so a run of ordinary matches outperforms a careful search every time. The skill worth building is noticing the good-enough move quickly rather than holding out for the strongest one.
Runs are short, restarts are instant, and nothing carries over — which makes it a genuinely disposable five minutes in the way very few games manage on purpose.
Controls
Click or tap two neighbouring blocks to swap them.
How to Play
- Swap two neighbouring blocks to line up three or more sweets of one colour.
- Keep the meter fed — it falls whenever you are not clearing.
- Take the first workable match rather than hunting a bigger one.
- Push the score as high as the meter allows.
Tips & Tricks
Do not let your eyes wander to the far side of the board. Working one corner keeps your next move within reach, and on a draining meter a move you can reach beats a move that scores well.
Frequently Asked Questions
How do I score?
By putting three or more sweets of the same colour into a series.
What ends a run?
The meter dropping too low.
Are there levels?
No, it is a continuous score attack.
Is it free to play?
Yes, in the browser here with nothing to download.